using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FriendListUIElement")]
	public class FriendListUIElement : PegUIElement
	{
		public FriendListUIElement m_ParentElement => method_3<FriendListUIElement>("m_ParentElement");

		public GameObject m_Highlight => method_3<GameObject>("m_Highlight");

		public bool m_selected => method_2<bool>("m_selected");

		public FriendListUIElement(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FriendListUIElement(IntPtr address)
			: this(address, "FriendListUIElement")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public bool IsSelected()
		{
			return method_11<bool>("IsSelected", Array.Empty<object>());
		}

		public void SetSelected(bool enable)
		{
			method_8("SetSelected", enable);
		}

		public bool ShouldBeHighlighted()
		{
			return method_11<bool>("ShouldBeHighlighted", Array.Empty<object>());
		}

		public void UpdateHighlight()
		{
			method_8("UpdateHighlight");
		}

		public bool ShouldChildBeHighlighted()
		{
			return method_11<bool>("ShouldChildBeHighlighted", Array.Empty<object>());
		}

		public void UpdateSelfHighlight(bool shouldHighlight)
		{
			method_8("UpdateSelfHighlight", shouldHighlight);
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}
	}
}
